Projects
Scarfall
XSQUADS Tech Private Limited
Scarfall is a feature-rich battle royale game developed as part of a 15-member team. I contributed to core gameplay programming, multiplayer systems, and technical design. The game supports up to 40 players per match, includes vertical ziplines, poison zones, and gliding mechanics, and was selected for presentation at the Game Development Conference 2024. Over 500 users participated in beta testing, providing valuable feedback for optimization and balance.
2D Maze Navigation Game
Personal Project
A C++ game where players navigate a procedurally generated maze filled with moving enemies and power-ups. I implemented four-directional movement, customizable difficulty, and a power-up system that adds strategic depth. The project demonstrates my skills in algorithmic problem-solving, game logic, and user experience design.
Custom Die Rollout Game
Personal Project
A two-player strategy game built in C++ that challenges players to reach a target score of 50 through risk/reward mechanics. I designed and programmed the scoring system, turn logic, and user interface, focusing on replayability and player engagement.
RPG Character Creator
Personal Project
A C++ application that allows users to design RPG characters by selecting weapons, armor, and abilities. The tool generates a detailed report analyzing each character's strengths and weaknesses, helping players optimize their builds. This project highlights my ability to create user-friendly tools and implement complex logic.